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DP-Flavored Battle Roles Guide http://iswww.psypokes.com/forums/viewtopic.php?f=34&t=14080 |
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Author: | tiger10x [ Fri Apr 20, 2007 8:49 am ] |
Post subject: | DP-Flavored Battle Roles Guide |
Similar to the new standards, roles in Diamond and Pearl have been changed significantly as well. This guide is meant to be a sort of remake of the adv gen one by sN0wBaLL. Also like the new standards, this has been made to for mainly in-game purposes. Taken from that guide: “‘In-game’ refers to Wi-Fi matches at best. This is mainly because the general population does not have easy access to perfect Hidden Powers and DVs. This has been reflected in the guide by giving extra options with every Common Hidden Power and by the use of simple EV spreads. (252/252/6 or 252/129/129) Obviously, getting the perfect Hidden Powers and DVs would make a set much better, and I have not limited the movesets very much. At best, this guide could also serve as a basis for competitive gameplay movesets.” Roles list: Physical Sweepers Special Sweepers Mixed Sweepers Physical Sponges Special Sponges Tanks Toxic-users Annoyers Healers Baton-Passers Pseudo-Passers Drainers Hazers Spikers Spinners Haxers PP-Drainers Perish-Trappers Utility And again, a thanks to pokemonelite2000 for their sprites. 1. Physical Sweepers Overview: Physical Sweepers are basically Pokemon that attack with physical moves to deal damage. Generally, the more damage dealt, the more effective the sweeper. Sweepers can also be very diverse in how they are used. For example, there are many useful items and moves that support the role and in various ways. Other than the addition of numerous previously special moves, not much has changed on the physical side. Common offensive moves: Return, Flail, Quick Attack, Fire Punch, Blaze Kick, Flare Drive, Waterfall, Aqua Tail, Crabhammer, Thunderpunch, Leaf Blade, Seed Bomb, Power Whip, Ice Punch, Ice Shard, Avalanche, Brick Break, Hi Jump Kick, Cross Chop, Reversal, Mach Punch, Focus Punch, Poison Jab, Earthquake, Aerial Ace, Drill Peck, Zen Headbutt, X-scissor, Megahorn, Rock Slide, Stone Edge, Shadow Claw, Shadow Sneak, Dragon Claw, Meteor Mash, Bullet Punch, Night Slash, Crunch Common support moves: Swords Dance, Dragon Dance, Bulk Up, Belly Drum, Curse, Agility, Rest, Substitute, Endure, Trick Room Common afflicting moves: None Common items: Leftovers, Shell Bell, Choice Band, Choice Scarf, Life Orb, Salac, Liechi, Chesto Key stats: Attack, Speed (usually) Common natures: Adamant, Jolly Common EV spreads: 252 Atk, 252 Spd, 6 HP; 252 Atk, 129 Def/Sp Def, 129 HP Example movesets: Dugtrio @ Choice Band Jolly | Arena Trap 252 Atk, 252 Spd, 6 HP ~Earthquake ~Rock Slide ~Shadow Claw ~U-turn Band set. Snorlax @ Leftovers Careful | Thick Fat 252 Atk, 129 Def, 129 HP ~Curse ~Return ~Crunch ~Rest Curse set. Lucario @ Salac Adamant | Inner Focus 252 Atk, 252 Spd, 6 HP ~Swords Dance/Crunch ~Endure ~Reversal ~Earthquake/Stone Edge An Endure-Reversal combo. Earthquake with Crunch. 2. Special Sweepers Overview: Take out the obvious change from physical to special, and these are pretty much the same as Physical Sweepers. Similar things apply, especially the part about diversity among them. Special Sweepers have gained a significant amount of things in DP to match Physical Sweepers even more, like the addition of the Choice Specs, Choice Scarf, and Nasty Plot. Common offensive moves: Tri Attack, Flamethrower, Surf, Thunderbolt, Energy Ball, Ice Beam, Aura Sphere, Sludge Bomb, Earth Power, Air Slash, Psychic, Bug Buzz, Ancientpower, Power Gem, Shadow Ball, Dragon Pulse, Flash Cannon, Dark Pulse, Hidden Power Common support moves: Nasty Plot, Calm Mind, Agility, Rest, Substitute, Endure, Trick Room Common afflicting moves: None Common items: Leftovers, Shell Bell, Choice Specs, Choice Scarf, Life Orb, Salac, Petaya, Chesto Key stats: Special Attack, Speed (usually) Common natures: Modest, Timid Common EV spreads: 252 Sp Atk, 252 Spd, 6 HP; 252 Sp Atk, 129 Def/Sp Def, 129 HP Example movesets: Starmie @ Choice Specs Timid | Natural Cure 252 Sp Atk, 252 Spd, 6 HP ~Surf ~Ice Beam ~Thunderbolt ~Psychic Specs set. Togekiss @ Leftovers Timid | Serene Grace 252 Sp Atk, 252 Spd, 6 HP ~Nasty Plot ~Air Slash ~Aura Sphere ~Shadow Ball Nasty Plot set. Charizard @ Choice Scarf Modest | Blaze 252 Sp Atk, 129 Spd, 129 HP ~Flamethrower ~Dragon Pulse ~Air Slash ~Ancientpower/HP Grass/HP Ground Scarf set. 3. Mixed Sweepers Overview: Mixed Sweepers are also pretty much what they sound like: mixed. They combine the physical and special aspects of sweeping into one moveset. This is not very common as it usually requires good stats and usable moves on both parts. The use of a Mixed Sweeper has declined a little in DP because so many Pokemon now have access more significant moves of either the physical or special side. This doesn’t mean that Pokemon can’t still do it however. Common offensive moves: Refer to the Physical and Special Sweepers’ common moves. Common support moves: Refer to the Physical and Special Sweepers’ common moves. Common afflicting moves: None Common items: Leftovers, Choice Scarf, Life Orb, Salac, Chesto Key stats: Attack, Special Attack, Speed (usually) Common natures: Neutral, Naive, Hasty Common EV spreads: 252 Spd, 129 Atk, 129 Sp Atk Example movesets: Exploud @ Choice Scarf Naive | Soundproof 252 Spd, 129 Atk, 129 Sp Atk ~Hyper Voice ~Brick Break ~Flamethrower ~Crunch Scarf set. Electivire @ Life Orb Naughty | Motor Drive 252 Sp Atk, 252 Spd, 6 HP ~Thunderbolt ~Cross Chop ~Flamethrower ~Earthquake/Ice Punch Life Orb set. Kingdra @ Leftovers Neutral | Swift Swim 252 Sp Atk, 129 Atk, 129 Spd ~Rain Dance ~Surf ~Dragon Pulse ~Waterfall Emphasized special. 4. Physical Sponges Overview: Pokemon that can continuously take hits from Physical Sweepers fit here. Taking these hits generally suggests a big HP and/or Defense stat, and you can’t really do this without one. The worst change to them in DP is that there are now more physical and special moves of different types. This means there are more weaknesses out there, and these new weaknesses can hurt badly. Common offensive moves: None Common support moves: Curse, Iron Defense, Barrier, Cosmic Power, Rest, Recover, Roost, Substitute Common afflicting moves: Thunder Wave, Hypnosis, Will-O-Wisp, Toxic, Confuse Ray Common items: Leftovers Key stats: HP, Defense Common natures: Bold, Impish Common EV spreads: 252 HP, 129 Def, 129 Sp Def; 252 Def, 129 Sp Def, 129 HP Example movesets: Skarmory @ Leftovers/Shed Shell Impish | Sturdy 252 HP, 129 Def, 129 Sp Def ~Stealth Rock ~Drill Peck ~Whirlwind ~Roost Commonly used. Weezing @ Black Sludge Bold | Levitate 252 HP, 129 Sp Atk, 129 Sp Def ~Pain Split ~Sludge Bomb ~Will-O-Wisp ~Flamethrower/Shadow Ball Another common one. Donphan @ Leftovers Adamant | Sturdy 252 Atk, 129 Def, 129 HP ~Earthquake ~Rock Slide/Stone Edge ~Ice Shard ~Rapid Spin Mainly a Sweeper and Spinner. 5. Special Sponges Overview: Just like Physical Sponges but on the other side. Special Sponges suffer from the same changes in DP. Common offensive moves: None Common support moves: Calm Mind, Amnesia, Cosmic Power, Rest, Recover, Roost, Substitute Common afflicting moves: Thunder Wave, Hypnosis, Will-O-Wisp, Toxic, Confuse Ray Common items: Leftovers Key stats: HP, Special Defense Common natures: Calm, Careful Common EV spreads: 252 HP, 129 Def, 129 Sp Def; 252 Sp Def, 129 Def, 129 HP Example movesets: Blissey @ Leftovers Bold | Natural Cure 252 Def, 129 Sp Def, 129 HP ~Softboiled ~Aromatherapy ~Seismic Toss ~Thunder Wave/Counter Very common; also a Healer. Regice @ Leftovers Calm | Clear Body 252 Sp Atk, 129 Def, 129 HP ~Amnesia/Psych Up/Counter ~Ice Beam ~Thunderbolt/Charge Beam ~Rest Also common. Lanturn @ Leftovers Modest | Volt Absorb 252 Sp Def, 129 Def, 129 HP ~Aqua Ring ~Thunder Wave ~Ice Beam ~Thunderbolt/Charge Beam Sponge and Annoyer. 6. Tanks Overview: Like Mixed Sweepers, these incorporate both physical and special aspects of defense. However, seeing as a Mixed Sponge would sound weird, Tanks are a bit more appropriate. Not many changes in DP except for the obvious “more weaknesses” part with the sponges. Common offensive moves: None Common support moves: Refer to the Physical and Special Sponges’ common moves Common afflicting moves: Refer to the Physical and Special Sponges’ common moves Common items: Leftovers Key stats: HP, Defense, Special Defense Common natures: Bold, Impish, Calm, Careful Common EV spreads: 252 HP, 129 Def, 129 Sp Def Example movesets: Dusknoir @ Leftovers Impish | Pressure 252 HP, 129 Atk, 129 Sp Def ~Shadow Punch ~Earthquake/Ice Punch ~Will-O-Wisp ~Rest/Pain Split Some offense, too. Clefable @ Leftovers Bold | Magic Guard 252 HP, 129 Def, 129 Sp Def ~Cosmic Power ~Softboiled ~Flamethrower/HP Fighting/Counter ~Psychic/Shadow Ball Basic. Lunatone @ Leftovers Modest | Ability 252 HP, 129 Def, 129 Sp Def ~Toxic/Hypnosis ~Cosmic Power ~Rest/Ice Beam/Stealth Rock ~Psychic Possible Toxi-Tank as well. 7. Toxic-users Overview: Put simply: Pokemon that use Toxic. This doesn’t mean just slapping Toxic on any moveset however. This is the group of Pokemon known as Toxi-Tanks, Toxi-Shufflers, Toxi-Stallers and Toxi-Trappers. Nothing too significant has changed to affect these Pokemon in DP. Common offensive moves: None Common support moves: Amnesia, Iron Defense, Cosmic Power, Double Team, Mean Look, Protect, Substitute, Roar, Whirlwind, Rest, Recover Common afflicting moves: Toxic, Confuse Ray Common items: Leftovers Key stats: HP, Defense, Special Defense Common natures: Bold, Impish, Calm, Careful Common EV spreads: 252 HP, 129 Def, 129 Sp Def Example movesets: Umbreon @ Leftovers Bold | Synchronize 252 HP, 129 Def, 129 Sp Def ~Toxic ~Mean Look ~Double Team/Protect/Confuse Ray ~Rest/Moonlight Trapper and Staller. Swalot @ Black Sludge Bold | Liquid Ooze 252 HP, 129 Def, 129 Sp Def ~Toxic ~Amnesia/Stockpile ~Acid Armor/Protect/Sludge Bomb ~Pain Split/Rest Toxi-Tank. Milotic @ Leftovers Calm | Marvel Scale 252 HP, 129 Sp Atk, 129 Def ~Toxic ~Protect ~Rest/Recover/Aqua Ring ~Surf Toxi-Tank/Staller. 8. Annoyers Overview: Typically, Annoyers annoy your opponent. This is because of the numerous methods they have of causing status afflictions or making themselves more difficult to hit. Not many new additions in DP. Common offensive moves: None Common support moves: Double Team, Rest, Recover, Substitute, Aqua Ring, Destiny Bond, Trick, Switcheroo Common afflicting moves: Thunder Wave, Hypnosis, Will-O-Wisp, Toxic, Confuse Ray, Leech Seed, Perish Song, Attract, Encore Common items: Leftovers Key stats: Speed, HP, Defense, Special Defense Common natures: Timid, Jolly, Bold, Impish, Calm, Careful Common EV spreads: 252 Spd, 129 Def/Sp Def, 129 HP; 252 HP, 129 Def/Spd, 129 Sp Def/Spd Example movesets: Raichu @ Leftovers Modest | Static 252 HP, 129 Def, 129 Sp Def ~Thunder Wave ~Sweet Kiss ~Attract ~Thunderbolt Classic Raichu set. Lopunny @ Iron Ball Timid | Klutz 252 Spd, 129 Def, 129 HP ~Switcheroo ~Thunder Wave/Encore ~Substitute/Agility ~Baton Pass Give Iron Ball to the opponent. Also a BPer. Jumpluff @ Leftovers Jolly | Chlorophyll 252 Spd, 129 Def, 129 Sp Def ~Sleep Powder ~Encore/Substitute ~Leech Seed ~Aromatherapy/Substitute/Aerial Ace Also a Drainer and possible Healer. 9. Healers Overview: In general, Pokemon that use Aromatherapy or Heal Bell fit here. Used loosely, the term could also include Wish and Healing Wish. Healing Wish would be the only significant change in DP. Common offensive moves: None Common support moves: Heal Bell, Aromatherapy, Wish, Healing Wish Common afflicting moves: Thunder Wave Common items: Leftovers Key stats: HP, Defense, Special Defense Common natures: Bold, Impish, Calm, Careful Common EV spreads: 252 HP, 129 Def, 129 Sp Def Example movesets: Blissey @ Leftovers Bold | Natural Cure 252 Def, 129 Sp Def, 129 HP ~Aromatherapy ~Softboiled ~Counter/Thunder Wave ~Seismic Toss Basic Healer. Miltank @ Leftovers Adamant | Scrappy 252 Sp Def, 129 Atk, 129 HP ~Curse ~Heal Bell ~Return ~Hammer Arm Mainly a Physical Sweeper. Shaymin @ Leftovers Timid | Natural Cure 252 Spd, 129 Sp Atk, 129 Def/Sp Def ~Leech Seed ~Aromatherapy ~Seed Flare/Energy Ball ~Grasswhistle Also a Drainer. 10. Baton-Passers Overview: Something that uses Baton Pass to give something else its stat boosts. No specific changes in DP with the exception of a few more possible moves to pass like Nasty Plot. Common offensive moves: None Common support moves: Baton Pass, Substitute, Swords Dance, Bulk Up, Belly Drum, Dragon Dance, Curse, Calm Mind, Nasty Plot, Agility, Amnesia, Iron Defense, Cosmic Power, Mean Look, Ingrain, Double Team Common afflicting moves: Thunder Wave, Hypnosis Common items: Leftovers, Liechi, Petaya, Salac Key stats: Speed, HP Common natures: Timid, Jolly Common EV spreads: 252 Spd, 129 Def/Sp Def, 129 HP Example movesets: Ninjask @ Leftovers Jolly | Speed Boost 252 Spd, 129 Def, 129 HP ~Baton Pass ~Protect ~Substitute ~Swords Dance A common one. Jolteon @ Leftovers/Liechi/Petaya Timid | Volt Absorb 252 Spd, 252/129 Sp Atk, 6/129 HP ~Baton Pass ~Substitute ~Thunder Wave ~Thunderbolt Another common one. Smeargle @ Leftovers/Salac Jolly | Own Tempo 252 Spd, 129 Def, 129 HP ~Baton Pass ~Spore ~Substitute/etc ~Cosmic Power/Dragon Dance/Belly Drum/etc Diverse. 11. Pseudo-Passers Overview: Pseudo-Passers set up certain conditions for your team like Reflect and switch out to give the incoming Pokemon the boost. New things like Tailwind and Trick Room have come in DP. Also, Light Clay is a hold item that extends Reflect’s and Light Screen’s turn count by two. Common offensive moves: None Common support moves: Wish, Reflect, Light Screen, Safeguard, Tailwind, Trick Room, Healing Wish Common afflicting moves: None Common items: Leftovers, Light Clay Key stats: Generally HP Common natures: None Common EV spreads: None Example movesets: Clefable @ Leftovers/Light Clay Modest | Magic Guard 252 HP, 129 Def, 129 Sp Def ~Reflect ~Wish ~Flamethrower ~Psychic Reflect and Wish. Girafarig @ Leftovers/Light Clay Modest | Inner Focus 252 Sp Atk, 129 Def, 129 HP ~Light Screen ~Trick Room ~Psychic ~Thunderbolt Light Screen and Trick Room. Suicune @ Leftovers Bold | Pressure 252 Spd, 129 Sp Atk, 129 HP ~Calm Mind ~Surf ~Ice Beam ~Tail Wind Tail Wind (which it can also use for itself). 12. Drainers Overview: Leech Seed is the main move here. In DP, there’s now a more powerful and common special Grass move than Giga Drain (Energy Ball), so Giga Drain might not be used on as many Drainer sets. There is also a new Big Root item that increases the amount gained by Giga Drain, Dream Eater, Drain Punch, and Ingrain by 15%. It does not boost Leech Seed. Dream Eater is still not recommended because it still only works while the opponent is asleep and is entirely useless otherwise. Common offensive moves: Giga Drain Common support moves: Substitute, Protect, Synthesis Common afflicting moves: Leech Seed Common items: Leftovers, Big Root Key stats: Defense, Special Defense, HP (although usually not boosted as much to give Leech Seed and Giga Drain a higher percentage gain) Common natures: Bold, Impish, Calm, Careful Common EV spreads: 252 Def/Sp Def, 129 Def/Sp Def, 129 HP/other Example movesets: Ludicolo @ Leftovers Calm | Rain Dish 252 Def, 129 Sp Atk, 129 Sp Def/HP ~Rain Dance ~Leech Seed ~Substitute ~Giga Drain/Surf Leftovers, Rain Dish and Leech Seed added together. Sceptile @ Leftovers Jolly | Overgrow 252 Spd, 252 Atk, 6 HP ~Leech Seed ~Substitute ~Leaf Blade ~X-scissor Physical addition. Abomasnow @ Leftovers Adamant | Snow Warning 252 Def, 129 Atk, 129 Sp Def ~Leech Seed ~Substitute ~Avalanche ~Protect/Grasswhistle Extra stalling with Protect/Grasswhistle. 13. Hazers Overview: Pokemon with the strategy to nullify the opponent’s stat raising moves. Other than merely using Haze, this is basically done by forcing a switch. Roar and Whirlwind are easy alternatives, Pseudo-Hazing moves. Psych Up and Perish Song are other, yet more difficult ways (Psycho- and Perish-Hazing respectively). These are not very complex strategies usually and only require the use of one move at best. Thus, most Pokemon will usually have this as a type of filler strategy. No notable DP changes, however. Common offensive moves: None Common support moves: Haze, Roar, Whirlwind, Psych Up Common afflicting moves: Perish Song Common items: Leftovers Key stats: HP, Defense, Special Defense Common natures: Bold, Impish, Calm, Careful Common EV spreads: 252 HP, 129 Def, 129 Sp Def Example movesets: Blastoise @ Leftovers Calm | Torrent 252 HP, 129 Def, 129 Sp Def ~Haze ~Aqua Ring/Rest ~Toxic/Yawn ~Surf Basic with Haze. Skarmory @ Leftovers/Shed Shell Impish | Sturdy 252 HP, 129 Def/Atk, 129 Sp Def ~Spikes/Drill Peck ~Stealth Rock/Drill Peck ~Whirlwind ~Roost Pseudo-Hazer with a more specific Physical Sponge and Spiker strategy. Regice @ Leftovers Calm | Clear Body 252 Sp Atk, 129 Def, 129 HP ~Psych Up ~Ice Beam ~Thunderbolt ~Rest/Explosion/Thunder Wave Psych Up example. 14. Spikers Overview: Spikes is the general move here. In DP however, two new Spike-like moves have been added. The more significant, Stealth Rock, requires only one layer of setup and can deal damage based on Rock’s offensive type effectiveness. Toxic Spikes can cause the Toxic condition based on raising percentages per layer added. Common offensive moves: None Common support moves: None Common afflicting moves: Spikes, Stealth Rock, Toxic Spikes Common items: Leftovers Key stats: HP, Defense, Special Defense Common natures: Bold, Impish, Calm, Careful Common EV spreads: 252 HP, 129 Def, 129 Sp Def Example movesets: Skarmory @ Leftovers/Shed Shell Impish | Sturdy 252 HP, 129 Def/Atk, 129 Sp Def ~Spikes/Drill Peck ~Stealth Rock/Drill Peck ~Whirlwind ~Roost Spikes and/or Stealth Rock. Forretress @ Leftovers Relaxed | Sturdy 252 HP, 129 Atk, 129 Sp Def ~Spikes/Rapid Spin ~Stealth Rock/Rapid Spin ~Gyro Ball ~Explosion Spikes and/or Stealth Rock again. Froslass @ Leftovers Timid | Snow Cloak 252 Sp Atk, 252 Spd, 6 HP ~Ice Beam ~Shadow Ball ~Thunderbolt ~Spikes More of a sweeper. 15. Spinners Overview: Named after the move it uses: Rapid Spin. Spinners are generally used to take care of all Spikes problems. Other conditions that can be “spun” away include Leech Seed, which can be switched out of, and trapping moves that simply wear off. Spinners are usually sweepers or utility Pokemon that can just spare an extra slot for this move. Changes in DP mainly include the need to get rid of Stealth Rock and Toxic Spikes. Common offensive moves: Rapid Spin (unless you’d call it a support move) Common support moves: None Common afflicting moves: None Common items: None Key stats: None Common natures: None Common EV spreads: None Example movesets: Donphan @ Leftovers/Choice Band Adamant | Sturdy 252 Atk, 129 Def, 129 HP ~Rapid Spin ~Earthquake ~Rock Slide/Stone Edge ~Ice Shard Also a Physical Sweeper and Sponge. Starmie @ Leftovers Timid | Natural Cure 252 Sp Atk, 252 Spd, 6 HP ~Rapid Spin ~Thunderbolt ~Ice Beam ~Surf Special Sweeper mainly. Forretress @ Leftovers Relaxed | Sturdy 252 HP, 129 Atk, 129 Sp Def ~Rapid Spin ~Stealth Rock/Spikes ~Gyro Ball ~Explosion Slight change to the Spiker variant above. 16. Haxers Overview: “Hax” is basically luck. Critical hits, flinches, and secondary effects on moves like Ice Beam are all luck. And in Pokemon, there’s a lot of it. This role is made of Pokemon that can really abuse this luck. Not any specific new tools added in DP however. Common offensive moves: Body Slam, Ancientpower, Silver Wind, Ominous Wind, Blaze Kick, Shadow Claw, Stone Edge, Slash, Night Slash, Bite, Rock Slide, Headbutt Common support moves: Focus Energy Common afflicting moves: Thunder Wave Common items: Leftovers, Scope Lens, King’s Rock Key stats: Attack or Special Attack, Speed Common natures: Adamant, Modest, Timid, Jolly Common EV spreads: 252 Atk/Sp Atk, 252 Spd, 6 HP Example movesets: Dunsparce @ Leftovers/King’s Rock Adamant | Serene Grace 252 Atk, 129 Def, 129 HP ~Thunder Wave/Glare ~Headbutt ~Bite/Rock Slide ~Substitute/Roost Paralyze and force flinches. Blaziken @ Scope Lens Jolly | Ability 252 Atk, 252 Spd, 6 HP ~Focus Energy ~Blaze Kick ~Stone Edge ~Shadow Claw Critical hits. Octillery @ Scope Lens Modest | Sniper 252 Sp Atk, 129 Sp Def, 129 HP ~Focus Energy ~Surf ~Ice Beam ~Energy Ball Critical hits again. 17. PP-Drainers Overview: Just what it sounds like: draining PP. These Pokemon are meant to take numerous hits to waste your opponent’s PP. However, since actual ways to help this take effect are rare, usually only Pokemon with the ability Pressure do the job. There’s a great new incentive for PP-Draining in DP, too: Struggle’s recoil has been changed so that it takes away 1/4 max HP from the user. Common offensive moves: None Common support moves: Protect, Substitute, Rest, Recover, Spite Common afflicting moves: Will-O-Wisp Common items: Leftovers Key stats: HP, Defense, Special Defense Common natures: Bold, Impish, Calm, Careful Common EV spreads: 252 HP, 129 Def, 129 Sp Def Example movesets: Dusknoir @ Leftovers Impish | Pressure 252 HP, 129 Atk, 129 Sp Def ~Will-O-Wisp ~Protect/Substitute ~Shadow Punch/Focus Punch ~Pain Split/Rest Basic. Vespiquen @ Leftovers Adamant | Pressure 252 HP, 129 Atk, 129 Def/Sp Def ~Defend Order ~Rest ~Protect/Substitute ~Attack Order Requires some set up to work best. Spiritomb @ Leftovers Bold/Calm | Pressure 252 HP, 129 Def, 129 Sp Def ~Protect/Substitute ~Pain Split/Rest ~Dark Pulse/Calm Mind ~Spite/Calm Mind Can use Spite. 18. Perish-Trappers Overview: If you trap your opponent, add Perish Song, stay alive a few more turns, and switch on the last turn, you pretty much earned a knock out here. And that’s what Perish-Trappers do. Nothing changes in DP. Common offensive moves: None Common support moves: Mean Look, Protect, Substitute, Rest, Recover Common afflicting moves: Perish Song, Thunder Wave, Hypnosis, Confuse Ray Common items: Leftovers, Chesto Key stats: HP, Defense, Special Defense Common natures: Bold, Impish, Calm, Careful Common EV spreads: 252 HP, 129 Def, 129 Sp Def Example movesets: Mismagius @ Leftovers Timid | Levitate 252 Def/HP, 129 Def/HP, 129 Sp Def ~Mean Look ~Perish Song ~Protect/Substitute ~Shadow Ball/Protect/Substitute Basic. Jynx @ Chesto Calm | Forewarn 252 Def, 252 HP, 6 Sp Def ~Mean Look ~Perish Song ~Protect ~Rest Rest and Chesto. Gengar @ Leftovers Timid | Levitate 252 HP, 129 Def, 129 Sp Def ~Mean Look ~Perish Song ~Hypnosis ~Protect Relies on Hypnosis. 19. Utility Overview: Utility Pokemon are useful in multiple areas and are used for multiple roles, usually taking the spot of a Hazer, Spiker, Spinner, Pseudo-Passer or Healer. All the changes in DP are reflected in the multiple roles the Pokemon takes on. Common offensive moves: Rapid Spin, Explosion Common support moves: Haze, Roar, Whirlwind, Psych Up, Aromatherapy, Heal Bell, Reflect, Light Screen, Safeguard Wish, Tailwind, Trick Room, Mean Look, Rest, Recover, Substitute Common afflicting moves: Spikes, Stealth Rock, Toxic Spikes, Perish Song, Toxic, Hypnosis, Thunder Wave, Yawn Common items: Leftovers Key stats: HP, Defense, Special Defense Common natures: Bold, Impish, Calm, Careful Common EV spreads: 252 HP, 129 Def, 129 Sp Def Example movesets: Claydol @ Leftovers Sassy | Levitate 252 HP, 129 Sp Atk, 129 Def ~Rapid Spin ~Stealth Rock ~Rest/Explosion ~Ice Beam/Earth Power SR-Spiker and Spinner. Blastoise @ Leftovers Calm | Torrent 252 HP, 129 Def, 129 Sp Def ~Rapid Spin ~Haze ~Surf ~Aqua Ring/Rest Spinner and Hazer. Cloyster @ Leftovers Relaxed/Sassy | Shell Armor 252 Sp Def, 252 HP, 6 Sp Atk ~Rapid Spin ~Spikes ~Surf/Ice Beam ~Explosion Physical Sponge, Spinner and Spiker. |
Author: | garabato [ Fri Apr 20, 2007 5:24 pm ] |
Post subject: | |
Congrats Great guide. Another example of haxer would be togekiss, since it has a lot of special moves to take advantage of serene grace. Like air slash (60% flinching, more if you add kings rock); ancient power + batton pass (20% super stat raise and pass it); flamethrower, ice beam, etc. |
Author: | daveshan [ Thu Apr 26, 2007 12:26 pm ] |
Post subject: | |
Going off of personal experience, gengars aren't the best perish-trappers. Even with hypnosis. The only way to make that plan work is to mean look on the switch and hypnotize the next turn. However, at that point, you're better off using dream eater and another special move. |
Author: | tiger10x [ Thu Apr 26, 2007 4:40 pm ] |
Post subject: | |
To be honest, there are really only a few Pokemon capable of Perish-trapping. Gengar obviously wouldn't be the best one, but its speed works well in there with Hypnosis. About the actual strategy you mentioned, that is what Perish-Trappers usually do. |
Author: | goldenquagsire [ Sun Apr 29, 2007 12:32 am ] |
Post subject: | Re: DP-Flavored Battle Roles Guide |
Great guide! There's just one error I've spotted: tiger10x wrote: Swalot @ Black Sludge
Bold | Liquid Ooze 252 HP, 129 Def, 129 Sp Def ~Toxic ~Amnesia/Stockpile ~Acid Armor/Protect/Sludge Bomb ~Pain Split/Rest Why would you give it Stockpile and not Swallow or Spit Up? I know that in RSE it raised Defence and Special Defence each time you used it, but according to the Techdex it doesn't in PD. |
Author: | Saanaito [ Sun Apr 29, 2007 5:12 am ] |
Post subject: | Re: DP-Flavored Battle Roles Guide |
goldenquagsire wrote: Great guide! There's just one error I've spotted:
tiger10x wrote: Swalot @ Black Sludge
Bold | Liquid Ooze 252 HP, 129 Def, 129 Sp Def ~Toxic ~Amnesia/Stockpile ~Acid Armor/Protect/Sludge Bomb ~Pain Split/Rest Why would you give it Stockpile and not Swallow or Spit Up? I know that in RSE it raised Defence and Special Defence each time you used it, but according to the Techdex it doesn't in PD. Incorrect; In RSE, it didn't raise the defenses, but it does in PD. |
Author: | goldenquagsire [ Sun Apr 29, 2007 9:17 am ] |
Post subject: | |
Your source for that? The Techdex seems to agree with me. |
Author: | R-cubed [ Sun Apr 29, 2007 9:40 am ] |
Post subject: | |
For physical sweeper why don't you add Garchomp. In my opinion it's the best physical sweeper. It was 11 levels under the champ's Milotic and it nearly OHKOed it. Try this moveset. Swords Dance Dragon Claw EQ Rock slide/Fire fang/Crunch |
Author: | tiger10x [ Sun Apr 29, 2007 12:55 pm ] |
Post subject: | |
goldenquagsire: It's a mistake in the TechDex. The stat-raising effect is in DP. (I've seen this happen on a Diamond game, too.) R-cubed: The current three examples should be fine as is. I don't see any reason to add more than that. |
Author: | StevensNightmare [ Thu May 31, 2007 1:55 pm ] |
Post subject: | |
What about 2-2 battle strategies? Like, a small side addition of how each type would work in a 2-2 battle, and what pokemon would be better or worse for their role there? For example, in 2-2, Wobbuffet can be used with a Perish-Trapper to seal two opponents with Shadow Tag, then switch out. |
Author: | tiger10x [ Thu May 31, 2007 2:17 pm ] |
Post subject: | |
This is only a single battle thing. I don't know if or when a new 2v2 guide will be adapted for DP, but there is an Adv gen guide until then. |
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