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 The New Double Battle Guide *new HoF, new Psybuck prizes!* 
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Pokemon Master
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The reason why we have edited through the other existing double battle guide is because it had a lot of errors and misinformation and could just use a whole tune-up. The reason why we left it there is because Dr. DoubleDuel is unaware of this one, and it would be rude to just completely replace his guide.



Table of Contents


Version History
Introduction
-What are Double Battles?
-Possible Trainer Combinations
-Pros and Cons
Moves
-Moves that deal damage to both of your opponents
-Moves that deal damage to all Pokemon on the field excluding the attacker
-Moves that deal damage to all Pokemon on the field and faint the attacker
-Moves that deal damage to a random Pokemon on the field
[color=violet]-Moves that don

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Last edited by daveshan on Sat Apr 07, 2007 5:48 pm, edited 2 times in total.



Wed Jul 26, 2006 6:40 pm
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Almost in time for Pearl

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Last edited by tiger10x on Fri Apr 20, 2007 7:42 am, edited 1 time in total.



Fri Oct 06, 2006 6:05 pm
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Now, for the Hall of Fame.

Although I am not sure how Dr.DoubleDuel judged teams for the HoF in the previous Double Battle Hall of Fame (DBHoF), for my format you will need to supply five things:

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Last edited by daveshan on Sun Jan 14, 2007 3:01 pm, edited 4 times in total.



Wed Oct 11, 2006 7:56 pm
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I'll enter a few...

{marowak} Adamant @ Thick Club (Phys. sweeper)
Ability: Lightningrod
Earthquake
Aerial Ace
Brick Break
Swords Dance

{gyarados} Modest @ Leftovers (spec. sweeper)
Ability: Intimidate
Surf
Blizzard
Fire Blast
Hidden Power: Dark


Basically, Marowak keeps electric attacks off Gyarados, and Earthquakes them back. Gyarados surprises the physical wall that just switched in.


{blaziken} Jolly @ Salac berry (Endureversaler)
Ability: Blaze
Endure
Reversal
Rock Slide
Overheat

{metagross} Adamant @ Lum Berry (phys. sweeper)
Ability: Clear Body
Meteor Mash
Earthquake
Agility
Explosion

Endureversaling might be harder in a Double battle, but Metagross can probably help. When Metagross uses Earthquake or Explosion, have Blaziken Endure. Then, sweep. Probably used best with Gengar to come out if Blaziken is KOed.

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Sat Oct 21, 2006 6:05 am
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Pokemon Master
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Ok, I'll get on this after this weekend is over. I currently have a paper to write.

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Sat Oct 21, 2006 6:48 pm
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{articuno} @Lum Berry
Nature:Bold
Ab;Pressure
Ev:Hp Max,Def & Sp.Def 129
-Ice beam
-Water Pulse
-Mind Reader
-Sheer Cold

{salamence} @Shell Bell
Nature:Adamant
Ab:Intimidate
Ev:Att & Speed Max
-Brick Break
-Earthquake
-RockSlide
-Dragon Dance

Strategy:
Nuthin' very clever here...Articuno use mind reader first,Salamence intimidate cut's opponent attack so articuno has better
chances of surving,Salamence attack,Artic use sheer cold if him survive long enough ...

{espeon} @Lum Berry
Nature:Modest
Ab:Syncronize
Ev:Sp.Att & Speed Max
-Psychic
-Sunny Day
-Calm Mind
-Morning Sun

{porygon 2} @Leftovers
Nature:Modest
Ab:Trace
Ev:Hp & Sp.Att Max
-SolarBeam
-ThunderBolt
-Ice Beam
-Psych Up

Strategy:
Espeon Use Calm mind and Porygon 2 sweep...
When it do 2 or 3 calm minds pory2 use psych up,
Then espeon use sunny day for helping the solar beam of pory2 and
his own Morning Sun for stick around a little bit.

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Mon Oct 23, 2006 7:06 am
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Pokemon Master
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Ok, we are off to a good start.

Saanaito, your marowak/gyrados combo did excellent all I had to do was change sword dance to protect, it worked better that way. With them in my lead spot, I won 4/5 matches. When they weren't my starting duo, I won 3/5 matches that they were involved in.

The only problem with them is that it was either all (figuratively speaking) or nothing. The opponent either made a fatal mistake of not realizing marowak had lightening rod no matter how many times they used an electric attack, or they KO'd marowak first and then made quick work of gyrados. Either way, your pair qualifies and I'll notify tiger to give you some psybucks.

--------------------------------------

The metagross/blaziken duo failed. Rarely would they be able to take out more than one other pokemon. As tiger10x mentioned in the guide portion, reversalers are just too hard to do in DB's without a Follow Me gaurd.

---------------------------------------

Both of bushin's pairs failed to be any use. Salamence was better off with a CB and articuno rarely could pull off a sheer cold without my foe switching.

The espeon and porygon2 duo was just too special sweeping. If my opponents brought out pokemon that were resistent to special attacks, they lost big time.

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Last edited by daveshan on Fri Oct 27, 2006 8:04 am, edited 1 time in total.



Mon Oct 23, 2006 8:43 pm
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Ok Im not sure how evs and dvs.and eal bellers and all that stuff works, but all i no is that this combo always works for me.

Gyarados

ice beam
surf
dragon rage
arial ace

Camerupt The berry that wakes you up automatically, chesto i think/salac, to get higer speed

Flamethrower
rest
earthquake
rock slide

Gyarados is resistant to cameruptsearthquake, and tat way they both have moves that cover alot of types, and with surf, rock slide, and eq, the two can give double damage to both opponents at the same time.

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Thu Oct 26, 2006 4:22 pm
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I know that combo can't work for you, JPB. Because gyaradoses can't learn aerial ace. Come back when you have a moveset that can actually be done.

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Fri Oct 27, 2006 8:08 am
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Im postive it can. Im using that combo right now. In emerald it can. im positive.

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Sat Oct 28, 2006 12:33 pm
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Well either my LG is faulty (I'm looking at it right now and it says I can't teach gyarados aerial ace) and psypoke's pokedex is faulty or you've got a glitched game or you sharked your game. If the psypoke pokedex says gyarados can't, I say it can't.

If you want it changed, take a picture of your screen with the aerial ace TM selected and showing gyarados can learn it, show it to the Elite 4* and they'll change the site. Until then, I can't even rate it.

P.S. Also show it to smoogan because I can't even test it if NB doesn't allow it.

*scan the picture if you don't have a digital camera and if you don't have a scanner, go to your public library.

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Sat Oct 28, 2006 3:57 pm
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I'll try again ...

{registeel} @Lefties
Adamant-Def & Sp.Def Max
Ab:Clear Body
-Super Power
-Ancient Power
-Curse
-Rest

{dusclops} @Lum Berry or Chesto Berry
Relaxed-Def & Sp.Def Max
Ab:Pressure
-Seismic Toss
-W-o-W
-Thief
-Rest

Strategy:Two Tanks, Registeel use curse until it gets strong enough and destroy with his both powers,and Dusclops Annoy with W-o-W for lowering enemy att,and Robbering one of the items(Try not to catch a Choice Band :P)...
-----------------------------------

{arcanine} @White Herb
Modest. Sp.Att & Speed Max
Ab:Intimidate
-OverHeat
-Crunch
-Toxic
-Protect

{gyarados} @Lum Berry
Docile. Att & Sp.Att Max
Ab:Intimidate
-Hidro Pump
-ThunderBolt
-EarthQuake
-Dragon Dance

Strategy:Not very Smart...Two intimidates make the attack their opponents
one forth of the normal,Then arcanine use toxic,Gyarados use dragon Dance...Then Arcanine use Protect Gyarados Use EarthQuake...
Toxic The Other,And DD,Then Protect & EarthQuake again,Overheat on eletrics And Hidro Pumps on Rocks that beat Gyarados,And ThunderBolt on Waters that kick Arcanine .

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Mon Oct 30, 2006 5:32 am
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I'll give these guys a try this weekend. I have tests on Thursday and Friday that I need to study for.

I'm sorry I wasn't able to do the testing. I got piles of work and projects. I'll do them when I can.

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Mon Oct 30, 2006 6:02 am
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Sorry for the wait and the double post, but neither team proved that effective. With the two tanks, it was always too easy to get a pokemon out that would kill them before they could do what they needed to do.

The dual intimidaters just had nothing special.

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Sat Nov 11, 2006 11:08 am
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Lunatone@Lum Berry
Nature:Modest
Ab:Levitate
Ev:Spd:255, Sp.Atk:255
-Ice beam
-Calm Mind
-Psychic
-Cosmic Power

Solrock@Lum Berry
Nature:Adamant
Ab::Levitate
Ev:Atk 222, Def 33, Spd 255
-Explosion
-Reflect
-Rock Slide
-Return

Strategy:
Ok what i do us use cosmic power with lunatone and then i use a reflect by solrock. next turn i use cosmic power with lunatone again and then i finish it with an explosion by solrock so lunatone doesnt faint and solrock sweeps the rest of the dudes. Switch out if they have water types.

Gardevoir@Leftovers
Nature:Adamant
Ab:Trace
Ev:Sp.Att & Speed Max
-Calm Mind
-Hypnosis
-Ice Punch
-Psychic

Medicham@Choice Band
Nature:Modest
Ab:Pure Power
Ev:Spd & Atk Max
-Brick Break
-Hi Jump Kick
-Shadow Ball
-Reversal

Strategy: not much here. Medicham for snorlax, blissey, metagross, tyranitar, etc. and gardevoir there to sleep them and just calm mind and finally attack.

Mewtwo@Lum Berry
Nature:Timid
Ab:Pressure
Ev. Spd, Atk Max
-Barrier
-Flamethrower
-Psychic
-Thunderbolt

Latios@Soul Dew
Nature:Modest
Ab:Levitate
Ev: Def 213 Spd 179 Sp.Def 106
-Calm Mind
-Ice Beam
-Psychic
-Recover

Strategy: use barrier with Mewtwo once. Calm mind with latios(one calm mind can practically sweep everyone) recover if needed. Mewtwo is there with the flamethrower and thunderbolt for pokemon that latios cant kill with ice beam. psychic for stab.


Sun Nov 12, 2006 6:40 pm
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Pokemon Master
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Lots of new, good looking submissions. I'll try to get to these this weekend since I've got college work to do.

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Mon Nov 13, 2006 8:36 am
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I'll give this a go.

{mew}@Leftovers
Transform
Recover
Psychic
Aerial Ace

{smeargle}salac berry
Recover
Surf
Lock On
Sheer Cold


Okay, this only works if Transform doesn't copy the stats of the opponent. If it does, then this is an awful moveset.

Make Mew Transform into Smeargle. Recover away any damage that the opponent dealt to you. Then, using Sheer Cold (Horn Drill doesn't hit Ghosts, Fissure doesn't hit Levitaters/ flying types) and Lock on, sweep away.

I put Surf in there for Pokemon such as Aggron and Steelix who might have sturdy, but they will usually have Rock Head for their Double Edge.

You might want to switch Surf for Aerial Ace so that you have something to hit Shedinja with.

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Mon Nov 13, 2006 9:47 am
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Here's a new team I thought of. I'm bad at EV spreads, so hopefully you can think up of one.

{claydol} Quiet @ Lum Berry (Mixed Sweeper)
Skill Swap
Earthquake
Solar Beam
Mimic

{flareon} Jolly @ Leftovers (Helper)
Sunny Day
Flamethrower
Helping Hand
Double-Edge

First, Claydol uses Skill Swap, and Flareon uses Sunny Day. Then, Claydol uses Mimic on Flareon, who uses Flamethrower on Claydol. Then, you have a Claydol that has Sunny Day+Solar Beam and Flamethrower, which was boosted from Flareon's Ability Skill Swapped onto Claydol. Claydol can also use Earthquake without harming Flareon (Skill Swapp'ed Levitate) and Flareon can use Helping Hand to increase the damage done. I know this team is weak to Water, but as long as you have set up (Sunny Day, and Claydol's Solar Beam) most Water Pok

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Last edited by Saanaito on Fri Nov 24, 2006 6:26 am, edited 1 time in total.



Thu Nov 23, 2006 8:28 am
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Jeez, I feel really bad about how much work I have. I have had no time to test on NB. Please be patient.

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Thu Nov 23, 2006 12:01 pm
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Typlosion Any Nature
Attacks

Flamethrower
Earthquake
Sunny day
Thunderpunch

Tropias Any Nature

Attacks

Solarbeam
Ariel Ace
Sunny Day
Any

Typlosion starts with Sunny day then Tropias doesn't charge for Solar Beam. Typhlosion Earthquakes all electric types so Tropias doesn't get shocked. Typhlosion also slauters the ice types with flamethrower and sunny day is still there so flamethrower is pumped up. Tropias has x2 speed so it can go first and with solarbeam it slaters all of Typlosion's weakness.

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Sat Nov 25, 2006 12:38 pm
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Gengar Any nature @Chesto Berry
Curse
Psychic
Rest
Shadow ball


Flygon Any nature @lefties
Sunny day
Solar beam
Flame thrower
EQ


Gengar starts with Curse and Flygon uses Sunny day. While Gengar uses rest, Flygon uses Sunny day. Gengar wakes up using the chesto and uses Psychic and Flygon uses solar beam on the same target. THat SHOULD finish off one oppent. Next turn they use shadow ball and Flame thrower. THe turn after that Gengar uses pschic and FLygon uses EQ as a finisher. This is wha I use and it ALWAYS works!!!!

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Sat Nov 25, 2006 12:49 pm
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Let's see...

{jirachi} @Shell Bell
Modest-EV:Hp:252 Sp.Att:150 Def:100
Trait:Serene Grace
-Thunder
-Ice Punch
-Calm Mind
-Wish

{kingdra}@Lum Berry
Timid-EV:Hp:80 Sp.Att:252 Speed:178
Trait:Swift Swim
-Hidro Pump
-Ice Beam
-Dragon Breath
-Rain Dance

Modus operandi :
First you use rain dance with kingdra which will help you in all aspects
(Defense against fire,and more accuracy for jirachi's thunder;And more speed and Sp.Att on kingdra's hidro pump).
Then you can do a calm mind or Ice punch/Thunder if you enemy is a salamence/Gyarados...Wish for healing...


{shiftry} @Scope lens
Jolly-EV:Hp:110 Att:200 Speed:200
Trait:Chlorophyll
-Fake out
-Brick Break
-Shadow Ball
-Explosion

{gengar} @Lum Berry
Timid-EV:HP:10 Sp.Att:250 Speed:250
Trait:Levitate
-Psychic
-ThunderBolt
-Fire Punch
-Sunny Day

Modus Operandi:
First fake out on the poke which can kill you,Gengar use sunny day.
Next turn shiftry attack first(mostly) thanks to it's trait.
See if there's a good chance of this work,then use Explosion And gengar
take the rest with Boosted fire punch/Psychic or TB.

PS*:Watch out for ghosts,Protectors and Metagrosses with agility.

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Mon Nov 27, 2006 4:50 am
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Hiatus Announcement


I hate to announce this. But, due to school work, I will be on a hiatus from testing the teams until around mid December at the latest. People may still post teams and I encourage them to do so. Just keep in mind it will take me a while to get to them.

The first to get done will be mun2.

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Tue Nov 28, 2006 9:56 pm
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Maybe this could work:

{clefable} @leftovers or focus band
252HP 129def 129spdef
-follow me
-softboiled
-thunderwave
-icebeam

{machamp} @Choice band
252HP 252atk
-focus punch
-rock slide
-earthquake
-return

A stabed focus punch with the add of CB, comming from a pokemon with 130 base atk stat is something not many pkmn will survive, specially when you are untouchable thanks to cleafable great HP and defences. This works much better if you have a second "follow me" pokemon in your team.

Altough this strategy is very predictable and if the foe uses a fighting move on cleafable her tanking abilities are very reduced.

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Sun Dec 17, 2006 1:12 pm
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{gyarados}@Choice Band/Leftovers

EQ
Dragon Dance/Hyper Beam
HP Flying
Return

{salamence}@Choice Band/Something else

EQ
Dragon Dance/Hydro Pump
Aerial Ace
Dragon Claw (if DP)/ or Return


The idea of this set is to lower the opponents attack by two (intimidate) and then, use EQ over and over without harming your allies. If you don't use the CHoice Band, power up with Dragon Dance, but personally, I would rather use the Choice Band for power.

The Hyper Beam for Gyarados is for when you're about to get knocked out; Salac gives you a boost, then you can get that Hyper Beam out pretty nippish, getting a good amount of damage on the opponents.

Hydro Pump for Salamence would be a great suprise if you don't go with CB. I mean, supposing they send out a Claydol, you suprise them with Hydr Pump. It will be a great shock to them!

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Sun Dec 17, 2006 1:42 pm
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